Quote:
Originally Posted by weby
In my scifi-setting spacehips and other large things are tough. Basically all large things use standard hitpoints, but have a raising injury tolerance(damage reduction).
To get he IT value look up the SM and use the corresponding speed as IT. So that a SM +7/300 ton scoutship is at IT (30) and SM +11/30 000 tons ship is IT(150).
(The scifi part is not the only one where I use that, I also apply it to large fantasy monsters in my current superheroic fantasy game)
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This is fairly convergent with the occasionally-discussed option of adjusting wounding factors by the size of the target. Except that that would also factor in
very big weapons, like nearly all Spaceships weapons, starting from a more favorable position than small arms.