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Old 06-17-2019, 12:17 PM   #25
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Supermages [Powers/Supers]

I am not sure which version would be better for a supermage. RPM allows for really prepared mages to dominate combat, as they can have charms and elixirs ready that can neutralize most enemies. It is also relatively cheap, as Magery gives you three ER (Magical) per level

Realm Magic is really expensive, it would cost a minimum of 300 CP to have access to everything, and you still have the time spent to cast the spells. You would need a minimum ER (Magical) of 60 [180] and Regeneration (Very Fast; ER Only, +0%) [100] to be able to cast one 6d fireball every six turns (five turns of casting and then firing on the sixth turn). You would also need IQ, Magery, and Realm Skills to actually cast everything.
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