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Old 03-07-2012, 09:05 AM   #6
Mister Negative
 
Join Date: Jan 2006
Location: Most definitely alone
Default Re: [MA] Parries With Unready Weapons?

In a realistic game, I don't think so. In that type of game, if you are picking up a large, unbalanced, two-handed mace to brain people, I think you are choosing to not have a parry.

This isn't what you asked, but, in a realistic game, I would recommend the archer use his maul in a Defensive Grip and defend with it exclusively, until he has an opening. He might take Grip Mastery, since he has trained with it a lot.

That way, he defends (maybe using Evaluate) until he feels like he has a good opportunity. Then he switches grips as a free action on his turn and attacks (Committed or All-Out). In a realistic game, a good hit from a strong man with a maul will probably take an opponent out of the fight (if it connects).

Otherwise, he might consider taking a smaller weapon, like a regular or small mace, and wielding it in two hands with the Two-handed Axe/Mace Skill. This won't require a turn to ready, and using it with a Defensive Attack allows attacks and parries on the same turn. Visually, he's using a smaller Maul which he can wield more controllably. By the rules, he's using a Mace two-handed (see Low Tech 70 for specific stats). You lose some reach and the smallest possible amount of damage bonus, but you can attack and parry each turn that way.
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