Quote:
Originally Posted by DouglasCole
They could be incorporated by a GM willing to do the work. An early draft of Dragon Heresy actually had aberrations/elder ones in it, but I decided when I was refining the setting that not EVERYTHING needs Lovecraftian elements built in. Porting them in would be easy.
More broadly, with small exceptions, my mandate/license is to support the existing game. While I was given a nod to the Wilderness and Grappling rules for HoJ, that was mostly because they were already written, and the key bit of that project: a low-risk look at what interest an adventure would bring.
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I understand. I just thought the way the faerie were done by giving them faerie veil powers was really good so I would have been interested to see what kinds of cool powers Lovecraftian Elder Things would have been given.