Cost of Animal Companion (Companion 2)
Companion 2 offers a selection of Animal Companions for 4 points each.
Dipping into GURPS for the mechanics, I assume this is simply Ally (25%, Constantly), which works out to 1 pt. x 4 = 4 pts.
My question is simply: Does that sound right?
Side observation: It would appear that the designs aren't fixed on meeting an exact 62-point character point cost (from 25% of DFRPG's 250-pt. default).
For the cat, for example, I figure:
[5] for basic stats (ST 4; DX 14; IQ 5; HT 10; Will 11; Per 12; Basic Speed 6.00; Basic Move 10)
[41] for advantages (Catfall; Combat Reflexes; Flexibility; Night Vision 5; Sharp Claws; Sharp Teeth)
[-35] for disadvantage (Quadruped)
[7] for skills (Brawling-16; Jumping-14; Stealth-14)
[16] for extra skills
That's only [34] total, so it's an underpowered ally for the cost to the PC - though I still like all the animal builds and Animal Companion just fine!
(But if I seem to be terribly miscalculating the cat's cost, let me know.)
__________________
T Bone
GURPS stuff and more at the Games Diner: http://www.gamesdiner.com
Twitter: @Gamesdiner | RSS: here ⬅︎ Updated RSS link | This forum: Site updates thread (occasionally updated)
(Latest goods on site: GLAIVE Mini levels up to v2.4. Update to melee weapon design tool, with more example weapons and commentary.)
|