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Originally Posted by Mailanka
EDIT: Though now that I reread your post, I notice you've missed a serious use of Armoury! And I only notice it because I've been tinkering a lot with spaceships.
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Yeah. I never try to use RPG spaceship design systems. I find fictional technology beyond the currently-plausibly-foreseeable sufficiently arbitrary that if I'm playing an SF RPG, I prefer to stick to the people-driven parts.
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If you wanted to have something similar with weapons, like "Overcharge the phasers and FIRE!" then you'd probably use the Armoury (Heavy Weapons) skill.
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Makes sense. There are precedents in loading firearms with "hot" charges, as per
High-Tech p165. A general rule might be something like "Use appropriate Armoury to increase damage and its side-effects by +10%, with -1 to Malf. For each extra +10%/-1, the Armoury roll is at -2."