Thread: Aliens RPG
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Old 01-08-2020, 03:23 PM   #6
Randyman
 
Join Date: May 2009
Default Re: Aliens RPG

Quote:
Originally Posted by L.J.Steele View Post
I've been underwhelmed with some of the setting material. It just doesn't feel well organized or thought out.

I know they're stuck with Prometheus and Covenant, but I'm less thrilled about working in the novels and comics.

On the other hand, I'm working on customizing the Hadley's Hope mission to whet my players' interest. (That could have been better -- as established in the Special Edition, Hadley's Hope is under 200 people -- the PCs should have ties, people who's fate they want to know about, or rescue. I know it was meant to be short, but it feels unsatisfying.

I'd also like to have seen some discussion about the GMing problem of player knowledge and trying to keep the Aliens, well, Alien rather than just another stat block from the monster manual.

How did CotG go? If the Hadley's Hope thing works out, I might do that one next as a second "pilot". If there's interest I'm pondering something with a feel of Expanse meets Alien by way of Firefly.
The issue of player knowledge is addressed well in the Aliens-inspired Hostile, by Zozer Games, particularly the Alien Breeds supplement. In short - change it up. Different lifecycle, different morphological forms at each lifecycle stage, etc. Chalk it up to a combination of different host species (remember the dog-alien from, umm, Alien3, I think?), mutagenic exposure (chemical/biological/radiation), and even corporate experimentation, and Bob's your uncle.
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