Quote:
Originally Posted by L.J.Steele
A holiday gift that came with the full kickstarter load of goodies. Hoping to run a modified version of the intro adventure it for my local group. Anyone else giving it a try?
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Ran the preview version of Chariot of the Gods when it first dropped to backers, had a good time.
Am currently running two campaigns... both of which are doing well. I am enjoying the hell out of it, and the mission gen is working well for me.
There are some flaws -
- A few rules unclear
- Space is 2D
- System & World generation
- missing rules for and advice on placement of the generated bodies
- Terrestrial planets sizes not a smooth nor logarithmic progression
- Terrestrial planets hydrographics not a smooth scale.
- No list of star types for the maps, but those are needed for system gen.
- No index of stars on the map, let alone with precise distances
- multiple issues in Space Trucker missions
- Missions do not specify number of passengers nor size of cargo lot
- multiple references to buying cargos (apparently for spec trade) but no base prices.
The inability to fire multiple weapon systems per turn is going to be a problem for some, but I find it a good gamist dodge. It allowed my players to successfully do a slingshot past a pirate ship... by damaging its thrusters.
Do keep in mind when reading/running, like old D&D (pre-3E), it has very specific meanings for round, turn, shift; unlike old D&D, they are ranges not fixed numbers. (
Round: 5-10s,
Turn: 5-10 min,
Shift: 5-10 hours,
Day,
Week, and
Year retain their customary values. Months are not used in the mechanics.)
Weeks are important for maintenance on ships; years for owed payments on lease-to-own contracts. (term of which isn't specified.)