Quote:
Originally Posted by vicky_molokh
Well, how many should it? Engineering has dozens. Psychology has, IIRC, three. Law canonically has at least a half-dozen per jurisdiction, but I have no idea just how many.
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It depends on the setting and the campaign and whether you want to go with established categories or make up your own.
Since most campaigns don't have a lot of law-action, and it would be possible to subspecialize the skill into uselessness very easily, I incline toward making up a sort or irreducible category list for GURPS. Maybe: domestic law (family, estates, property), business law (contracts, corporate, banking, finance), criminal law (including police law), government law (everything from welfare benefit claims up to regulation of airlines), litigation, and international.