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Originally Posted by Rupert
When it comes to knockback, they already get this effect, because it's based on ST, not HP, and ST isn't doubled (or quadrupled) for being Unliving (or Homogeneous).
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It's based on HP when not resisting, basic page 378:
Quote:
If the target has no ST score at all (like a wall), or is not resisting, use its HP instead.
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