Re: Fixing Injury Tolerance [Basic/Powers]
I dont see a problem here either. As several others have already said living things are more fragile than bulk material.
Consider that you need to do 2*HP in damage to possibly kill someone, but get them to negative 5*HT o insure death, and negative 10*HT to obliterate them.
Machines are considered nonfunctional at 0 HP (effectively negative HP*1)
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