Quote:
Originally Posted by martinl
...Why isn't "Explosive Squirrelball" already in Magic? Seems like a trope we need to support.
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Squirrelballs don't do much damage, but they're hugely distracting.
Calculate them as if they were (Explosive) Fireballs, but damage is only 1 point of cutting per die of the Squirrelball. The remainder of the rolled damage is applied as a penalty to DX
and IQ until the squirrels are removed. The swift way to do that is to swat them, which removes one point of penalty for each blow landed on the victim (which does its normal damage).
Example: Uncle Seamus is hit by a 2d Squirrelball, which rolls 8 damage. That's 2 points of cutting damage, stopped by his armour, and -6 to DX and IQ until the squirrels are removed. Sadly, Rigby the Simple is his bodyguard, and sets to work kebabbing the squirrels...