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Old 09-24-2019, 09:38 AM   #11
naloth
 
Join Date: Sep 2004
Default Re: Fall damage and Super Jump

Quote:
Originally Posted by Varyon View Post
Doing such damage without hurting yourself when landing on your back or similar would require sufficient DR and/or IT:DR to soak the slam damage.
In prior editions, Super Jump actually included DR vs crushing to protect you from slams. It wasn't enough, but it was a nod to the fact that if you can fall really far you usually have a system to mitigate damage. It's better that isn't built in now, but only because it allows you to buy whatever DR, IT/DR, Regeneration, of whatever that you're relying on to soak the injury.

Generally speaking I'd require an explanation probably backed by other advantages for you to jump massive distances without harm. A few levels aren't bad, but the x2/lvl can get out of hand pretty fast if you don't moderate it as a GM.
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