Quote:
Originally Posted by thedanster7000
I've got an idea for the energy drain, I'm just not sure what would be appropriate to set the attributes and skills to.
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"Whatever provides an adequate challenge for your party, based on the number of monsters they're facing and how tough you want the encounter to be."
That sounds glib, but it's really not: does your party already treat zombies as easily-downed fodder? Then giving them stats comparable to a zombie's is probably going to be a nonstarter: they'll never get to use the energy drain, because they'll never hit.
Balancing is tricky and there's no formula: it depends strongly on party composition and point value, and even further on what choices the players have made. You've got to figure out what works for your group.