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Originally Posted by Dalin
[LIST=1][*]As it says above, if the crab hits, it grapples automatically. That's pretty simple. Grappling is usually a close range maneuver, but the crab's claws have range 1. So, in terms of the battle map, if it grapples, should I move the grappled character onto one of the crab's two hexes, or would this be an exception to the close-range rule?
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Either is a reasonable enough rule.
Quote:
Originally Posted by Dalin
[*]Normally, a grappled character can only Attack or All-Out Attack with a reach "C" weapon or their fists. In this case, I'm thinking I would waive that and allow reach 1 weapons since the claws have reach 1. Thoughts?
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If you want to attack the claw you'd need a close combat weapon. Otherwise, sure, I'd go with whatever weapons work at the actual range you're at.
Quote:
Originally Posted by Dalin
[*]Once the crab has a character grappled in one claw, that claw can't attack again without letting go, right?
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Depends how it's implemented. It could easily be done like worrying (normally done with a bite), which allows continuing bites with no defense roll.