Quote:
Originally Posted by Blind Mapmaker
There's the Psychic Guidance perk (Thaumatology: Magical Styles p. 29) for spells. It goes one better and lets you attack with spell skill instead of innate attack. So I wouldn't think the Attribute Substitution is all that out of bounds...
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Unfortunately, I don't have that book--yet. Does it have you roll on spell skill twice, once for the spell and once for the attack? If so, that would be better for the vast majority of mages.
EDIT: Just bought it.
EDIT: I checked the book. Thanks for pointing that out! For most mages, that's even better than the Perk variation I suggested, and it still costs only 1 pt. I doubt many mages are going to spend 5 points per level on Per to get it equal to the Magery level they already have.
Example: My PC has IQ 14 and Magery 2. So for 1 point for Psychic Guidance, I can cast Lighting and aim at skill 16. Or I can spend 10 points on Per and 1 point on Attribute Substitution to get the same thing for that spell. (Yes, that also increases Per, but that's reasonable. I doubt any reasonable player is going to spend 11 points primarily for better Lightning aiming when they can get it for 1 pt.)
However, for a mage who has multiple beam spells, or for one who does have unusually high Per, I think my suggested Perk could work and would be reasonable.