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Old 06-21-2017, 04:50 AM   #14
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: THM: RPM Path of Chance

Quote:
Originally Posted by Humabout View Post
It is not kosher, per PK to use Bestows a Bonus to penalize resistence to a spell's effects. Otherwise really cool spell!
Quote:
Originally Posted by DeathDaisy View Post
Whaaaat?! I was so sure it was legal. It's not that I doubt you're​ right, but do you remember where he said so? I said in a thread just today that it was alright, and I must make amends :(
Quote:
Originally Posted by Shostak View Post
I was not aware of a definitive ruling on the Bestows a Penalty--that would be a bummer.
Actually, it is kosher, but not with energy gathering RPM. DF19 very specifically allows you to add SP to a spell to increase the skill penalty you suffer while giving your target a penalty to resist.

You can do this with regular effect-shaping RPM as well (I am in my current supernatural horror campaign - though I am limiting it to the total Magery or number of points in your Path skill/4 - whichever is higher)

Quote:
Originally Posted by Shostak View Post
OK, here they are with the penalty modifiers stripped. It absolutely makes sense that spells can't penalize resistance to themselves.

Do you folks think that 4d direct damage is too much for a lesser effect in lower tech levels?
4d is about the max of a handheld weapon per Powers - so probably not.


Quote:
Originally Posted by Shostak View Post
Lucky Break
Spell Effects: Lesser Transform Chance
Inherent Modifiers: Bestows a Penalty
Greater Effects: 0 (x1).

This spell is cast on a subject about to make a resolution roll, or it could serve as a blocking spell cast against someone else’s already rolled resolution roll, which it transforms from successful roll to a failure or failure to critical failure, if the subject fails to resist. Rolled critical failures should feature catastrophic outcomes like broken weapons, self-inflicted damage, etc.

Typical Casting: Lesser Transform Chance (8) + Range, 10 yards (4). 12 energy (12x1).
So this forces the subject to immediately reroll a roll they just made within your presence?

Quote:
Originally Posted by Shostak View Post
The Corsican Braid of Fate
Spell Effects: Lesser Sense Body, Lesser Transform Chance, Lesser Destroy Body
Inherent Modifiers: Area, Damage, Duration, Subject Weight
Greater Effects: 0 (x1).

This spell creates a magical link between the lives of two or more people, such that if one dies, the other/s who failed to resist the spell will suffer 4d direct damage. At the caster’s discretion, this spell may cast so that if only one particular person dies, the others suffer, and as such, it is a perfect incentive for bodyguards who might be suspected of being less than honorable. Or it may be cast upon an enemy, as a deterrent of harm against the someone the caster wants to protect.

Typical Casting: Lesser Sense Body (2) + Lesser Transform Chance (8) + Lesser Destroy Body (5) + Area, 6 yards diameter (2) + Damage, 4d direct (12) + Duration, 1 year (12) + Subject Weight, 300 lbs (3). 44 energy (44x1).
Oh, I'm stealing this for my Chronicles game. I have a player who's character is a sorcerous lawyer specializing in Path of Chance magic and this is so up his alley.
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