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Old 06-16-2017, 04:00 PM   #13
Shostak
 
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Join Date: Oct 2015
Location: New England
Default Re: THM: RPM Path of Chance

OK, here they are with the penalty modifiers stripped. It absolutely makes sense that spells can't penalize resistance to themselves.

Do you folks think that 4d direct damage is too much for a lesser effect in lower tech levels?

Lucky Break
Spell Effects: Lesser Transform Chance
Inherent Modifiers: Bestows a Penalty
Greater Effects: 0 (x1).

This spell is cast on a subject about to make a resolution roll, or it could serve as a blocking spell cast against someone else’s already rolled resolution roll, which it transforms from successful roll to a failure or failure to critical failure, if the subject fails to resist. Rolled critical failures should feature catastrophic outcomes like broken weapons, self-inflicted damage, etc.

Typical Casting: Lesser Transform Chance (8) + Range, 10 yards (4). 12 energy (12x1).

The Corsican Braid of Fate
Spell Effects: Lesser Sense Body, Lesser Transform Chance, Lesser Destroy Body
Inherent Modifiers: Area, Damage, Duration, Subject Weight
Greater Effects: 0 (x1).

This spell creates a magical link between the lives of two or more people, such that if one dies, the other/s who failed to resist the spell will suffer 4d direct damage. At the caster’s discretion, this spell may cast so that if only one particular person dies, the others suffer, and as such, it is a perfect incentive for bodyguards who might be suspected of being less than honorable. Or it may be cast upon an enemy, as a deterrent of harm against the someone the caster wants to protect.

Typical Casting: Lesser Sense Body (2) + Lesser Transform Chance (8) + Lesser Destroy Body (5) + Area, 6 yards diameter (2) + Damage, 4d direct (12) + Duration, 1 year (12) + Subject Weight, 300 lbs (3). 44 energy (44x1).
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