Quote:
Originally Posted by otghand
But the attribute being higher does not yield a faster skill improvement, only a higher base when the first Character point is earned. Given the diminishing return on improvement above 11 one could argue that with higher attributes you improve slower. It seems to me that if 200 hours is what it takes for an average character of attribute 10 to earn a CP then less time might be required at higher attribute levels.
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You might want to look at Talents (B89) - an advantage representing a 'natural aptitude' for a set of closely related skills. Talents include a reduction in the time required to learn those skills in play.
To my mind, Talents better represent an ability to pickup a skill more quickly than higher base attributes.