Horizontal, Claws, and kicking Damage
Tinkering with a character sheet for a carnivorous animal...
If one adds the Horizontal disadvantage to a character (on its own or as part of Quadruped), the program correctly reduces the character's Kick damage. However, if one then adds Sharp Claws, this reduction remains - despite the fact that it shouldn't (see p.B139).
Is this a known and/or fixable bug? And should it be reported somewhere?
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