Quote:
Originally Posted by sir_pudding
Don't run "GURPS". Run a GURPS campaign. You decide on the setting, themes, and style (or offer a prospectus with a list of choices). Specify the kinds of characters that will be useful in the game. Document exactly which optional and house rules you are using. Possibly even offer templates.
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In my twenty five years of running GURPS Fantasy this is the best way to go for novices.