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Old 07-23-2012, 07:45 AM   #17
robertsconley
 
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Join Date: Jul 2006
Default Re: GURPS: xxxxx Kits

Quote:
Originally Posted by sir_pudding View Post
Don't run "GURPS". Run a GURPS campaign. You decide on the setting, themes, and style (or offer a prospectus with a list of choices). Specify the kinds of characters that will be useful in the game. Document exactly which optional and house rules you are using. Possibly even offer templates.
In my twenty five years of running GURPS Fantasy this is the best way to go for novices.
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