Thread: New Skills
View Single Post
Old 07-09-2018, 08:03 AM   #59
larsdangly
 
Join Date: Dec 2017
Default Re: New Skills

Talents that increase your adj. DX with non-missile weapons would work in a peculiar way, as most of the people experienced enough to get them wouldn't need them (note all the threads about the crisis of high DX characters!). I think if you are going to have people 'trade' talent points for melee combat abilities, the trade off should focus on: making you harder to hit (following the model of unarmed combat), doing more damage (following the models of Fencing and Unarmed Combat), or opening up new tactical or equipment options (following the model of Two Weapons and the Peculiar Weapons talents).
larsdangly is offline   Reply With Quote