View Single Post
Old 06-21-2020, 08:31 PM   #10
kirbwarrior
 
kirbwarrior's Avatar
 
Join Date: Jun 2010
Location: Dreamland
Default Re: Alternative attributes, Supers and other stuff

https://www.gamesdiner.com/rules-nug...r-cost-for-st/

TL:DR costs drop after level 20 and every 'step' of S/SR costs 50pts (going from 20 to 30, from 30 to 50, 50 to 70, 70 to 100, etc).

This has been my go to for years and is a much better solution to me than Super ST. I also apply it to all damage-based flat leveled traits such as IA, DR, etc. Namely, this lets ST be an actual choice for street-level supers and for very high powered supers who have to compete with other 600+ cost traits.

And this isn't just for supers. In regular campaigns, I'm fine with those few extra levels being cheaper and I don't think that ST50 is even equal in effectiveness to IQ20 (which would cost the same in this scheme). If 20+ ST is outside normal limits, there are both perks and Unusual Backgrounds for that (assuming I allow it as a GM).
__________________
Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
kirbwarrior is offline   Reply With Quote