Quote:
Originally Posted by ed_209a
Bravo on choosing a nice, solid, simple basic mechanic like D100 vs TN. Let the innovation be in your content, not your randomizing tool.
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Though as to any randomizing tool, make sure it's doing what you think it's doing.
The problem that people often have when using dice and target numbers is a lack of understanding of what the odds actually are.
I used to know an actuary who enjoyed taking any game's mechanics through a statistical analysis to see what the odds really were, the statistical reality was often miles away from the perception the game writers had while writing the rules.