Quote:
Originally Posted by ed_209a
As long as you don't plan on putting in mechanisms like what happens when the circumference of "Tab A" is greater than the elastic limit of "Slot B", you will be safely out of FATAL territory.
Other than that, I'd say don't try to to design your system in a vacuum. Stand on the shoulders of giants. Look at earlier systems similar to yours. It doesn't matter if it was successful or not, they will tell you things you want and don't want in your system.
Bravo on choosing a nice, solid, simple basic mechanic like D100 vs TN. Let the innovation be in your content, not your randomizing tool
Other than that, playtest, playtest, playtest the stuffing out of that system.
(And if your system does make it big, I'd love a mention on your 25th anniversary deluxe edition :) )
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And be sure to playtest the stupid ideas, or the PC's will do it for you and them ruthlessly exploit them.
Whoops...sorry. That only applies to wargames, not so much for RPG's. Well, look at your rules from the point of a player and ask yourself, "how can I munchkinize this?"
Then look at it like a GM and say, "How can I keep control of my game?"