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Old 05-22-2015, 04:30 PM   #6
Chris Goodwin
 
Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
Default Re: Targeting modifiers

Quote:
Originally Posted by ammulder View Post
I just want to add that while the speed/direction chart seems comprehensive, in running the PbP game it seems like as often as not a firer is in two arcs and it ends up being "rule in the defender's favor" which can give an un-merited adjustment.

For instance, two cars going the same direction, one shortly behind the other, but offset to the side enough that each car's firing arc goes down the middle of the other car. Clearly this is two cars going the same direction, and the speed modifier should be minimal. Except technically you rule in the defender's favor, which means you're shooting from front arc to side arc or from back arc to side arc and take the target's full speed modifier.
Why isn't the attacker choosing which side of the target he's shooting at?

Quote:
Or two cars following each other around a turn, temporarily at exactly a 90 degree angle, firing side arc to side arc. If they are heading the same direction there's no speed modifier, but if they're heading "toward each other" it's the full target speed. What if they're exactly perpendicular? And if the front car was just farther around it would be "moving toward each other" even though one car is following the other. Either way seems undesirable.

In other words, for all the supposed additional accuracy of this table, it seems as likely as not to produce a sketchy result, particularly at close ranges. I don't think a huge amount would be lost by just moving to a modifier based on speed and ignoring angles.
This may be a sign that the speed vs. arc table needs to be fixed. I'm not addressing any of that with this; all I'm doing is trying to make it easier to find the mods in play that you need. Edit edit edit: And I think the speed vs. direction table probably needs to be more or less scrapped; for ease of play, the speed you're attacking should either be none (for no relative speed) or the target's speed. If they're going the same direction use none, otherwise use the target's speed.
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