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Old 05-24-2016, 09:12 AM   #9
Tomsdad
 
Join Date: Jan 2010
Location: Brighton
Default Re: New Advantage: Master of Targeted Attacks [30]

Quote:
Originally Posted by Leynok View Post
Custom made Advantages don't need to fit the exact pieces they're made with, using all the Targeted Attack and Weapon Adaption Techniques and perks as price gauges to come to an estimated fair value.
Oh that's absolutely fair enough, and if someone wanted to pay 30 points for this I likely just let them have those TA's for all melee skills and not worry about the specifics of weapon adaptation (although not sure I'd let it apply to all combat skills*)!

*edit: actually I might as you'd still need to buy all the different skills to make this that broadly worthwhile.


Quote:
Originally Posted by Leynok View Post
As it is though, I agree pure skill is better.
The problem I can see though is if the cost becomes to low, then it will become to good, and I quite like most attacks being aimed at the torso or random hit location, with only occasional attacks being targeted elsewhere for a specific purpose and this will change it to most attacks being aimed somewhere crippling, because the penalties are much lower (which is why I never allow Targeted Attack to be bought up as a technique anymore, except for limbs or extremities), or the price will be to expensive for most people to want to take, and then there isn't much point of it existing.


IME a lot of point on TA's leads to one trick ponies. Sometimes that trick works for them, and other times they find themselves in situation where they can't leverage it. So it's a gamble, but then fast specialism over slower general improvement always is.


Quote:
Originally Posted by Leynok View Post
(Sorry if anything stopped making sense, I just realised it's really late, and I'm not sure if I ended typing on the same train of thought as I started with)
You're all good mate!

cheers

TD

Last edited by Tomsdad; 05-24-2016 at 09:55 AM.
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