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Originally Posted by Andreas
Weapon cross-sections can be very thin and there can be plenty of other penalties to the attack roll.
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"Very thin" is relative. Other penalties are no more relevant than they are with ranged weapons.
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Why would something like being able to, as if in slow motion, clearly see your opponents sword inching towards you and being fast enough for your movments to keep up with this perception, which allows you to easily get out of the way from most attacks be modeled as a speed penalty to your opponents attack roll? That clearly seems like an extremly high Dodge to me. Someone with very high ATR won't necessarily be moving extremly fast, he might just react near instantly and leisurely move just enough to avoid the attack.
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Do you want realistic limits or comic book physics? Realistically, by definition something moving many times faster than something else is in fact faster, it also will have greater air resistance, increased momentum, and lots of other things that aren't ever a problem for the Flash.