Re: How to run a Trader Game
In my experience the trade and merchant activity is the background not the main activity.
So the profit and loss rules need to be simple, yet not totally predictable and they need to involve the PCs skills and abilities as well as character choice.
So Influence rolls, Area Knowledge, and merchant skills as well as decisions like legal or illegal and what risk levels to take are important.
However, just like a cyberpunk game there likely going to result in only part of the party doing anything while the rest stand around bored during transactions.
So what happens in port or conflicts along the way are important for everyone else to be involved.
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