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Old 07-23-2019, 11:25 AM   #8
Aleph
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Join Date: Aug 2006
Location: The Central Network
Default Re: Count R Spell Question

Quote:
Originally Posted by Malkavman View Post
To further clarify, this means that if an ability lets a player draw more than one card for the same effect(Some Pain, Elf Commune, Bone Depot, etc.), then all of the damage can be avoided by one use of Count R Spell, correct?
This is not correct, at least in the case of The Final Countdown. If you look up Draw in the Glossary section of the rules:
Quote:
Draw
A player draws by moving a specified number of cards (one or more) from the top of their deck directly to their hand without revealing them to their opponent. When a rule or ability enables a player to draw multiple cards at once, it counts as a single draw event, rather than multiple individual draw events.
  • If an ability triggers when a player draws, the ability triggers once for each draw event.
  • If an ability triggers when a player draws a card, the ability triggers once for each individual card drawn.
The Final Countdown specifies that the Hero takes 1 damage each time they draw a card. So you would have to cancel its ability each time it triggered.

Quote:
Originally Posted by Malkavman View Post
And using one of these powers doesn't protect from multiple instances of The Final Countdown, right?
Correct, your cancel abilities in this discussion all specify a card as the target, so you have to choose one.
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