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Old 01-03-2018, 05:51 PM   #32
Armin
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Join Date: Aug 2004
Location: Portland, OR
Default Re: GCA and Dungeon Fantasy RPG

I'd hoped to get at least two templates done today, since I have a working set of traits now. However, that didn't happen.

I got the Knight done today. Due to the complexity of the weapon skills packages, and the option of giving up Shield to get four more points in either the ranged weapon skill or a two-handed weapon skill. . . well, I used some brain time working out those options.

I think I like how it's working, but I'll probably do something yet to insert a reminder into the melee weapon SelectX() if you have multiple choices and one of them should be a two-handed weapon. (I left in some of my 'work notes' and included some comments to explain what's going on in the template, for future delvers into the file code.)

Anyway, here's the updated file: Dungeon Fantasy RPG - Standalone Draft.gdf
(The link should be the same as before.)
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