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Old 06-09-2017, 05:37 PM   #3
Nemoricus
 
Join Date: Mar 2013
Default Re: Converting prices in other game systems to GURPS

If I understand this correctly, what this essentially does is give you a conversion factor between the real world currency and GURPS dollars.

So, for the 1200 AD silver penny, the conversion factor works out to G$8.75 per 1200 AD English silver penny.

Since 5 pounds is 1200 silver pennies, 8.75 times 1200 gives us G$10,500 for the warhorse, or the same figure you came up with.

Basing the conversion factor off of the monthly income is a great idea, though, since it gives a common frame of reference. However, once you have that factor, it's a lot simpler to convert prices.

Now my question is: Given reasonable prices that are correlated with typical wages of the day, what would make this method fail?
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