Re: Converting prices in other game systems to GURPS
If I understand this correctly, what this essentially does is give you a conversion factor between the real world currency and GURPS dollars.
So, for the 1200 AD silver penny, the conversion factor works out to G$8.75 per 1200 AD English silver penny.
Since 5 pounds is 1200 silver pennies, 8.75 times 1200 gives us G$10,500 for the warhorse, or the same figure you came up with.
Basing the conversion factor off of the monthly income is a great idea, though, since it gives a common frame of reference. However, once you have that factor, it's a lot simpler to convert prices.
Now my question is: Given reasonable prices that are correlated with typical wages of the day, what would make this method fail?
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