Quote:
Originally Posted by Peter Knutsen
Maybe he should. I've often wondered about the Reaction Roll table, and if extreme results occur too often for "RR-bonus-stacked" characters, and if one could make a better table while still operating within the constraints of 3d6.
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The real problem, I think (and I had that thought years ago, not just now), is GURPS' obsession with linearity. "Trait pricings
must be simple, no matter how much harm it does".
If that silly principle is abandoned, much that is good can suddenly be achieved.