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Old 10-12-2018, 02:37 PM   #152
Helborn
 
Join Date: Aug 2005
Default Re: IQ rise and talents

Actually, I have become a fan of the system as is. I've been running a few newbies and this allows them to fix a charcter to their style of play quickly without really unbalancing the game early on. Add a ST or DX point or both or add the IQ and a Talent that fits their style of play without starting a new character.

People get invested in a starting character in a new game if, instead of just playing in an arena, they actually put together a background and start in some podunk village before going to the city to seek their fortune.

28 and 30 point bandits can give them a run for their money immediately and teach mechanics without being too threatening.

To run something simple like the Caves of Chaos can be a wipe out with just a few unlucky rolls unless the characters are a little more experienced.
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Helborn
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