Quote:
Originally Posted by flankspeed
I was not going to try to persuade Steve to change the official rules, but I was already planning on ignoring the 40-point Attribute cap. I plan to house-rule a steep increase in Attribute costs rather than a hard cap.
I don't like artificial caps, though I would establish the standard that normal, human ST, DX, and IQ have a maximum of 20. Nonetheless, I would still allow players to achieve super-human levels of Attributes if they want to put in the effort to earn it AND they get lucky enough to survive that long.
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I'm likely to ignore it as well... but at the same time, even with it in place, I'd rather see the triangular progression (1, 3, 6, 10, 15, 21...) rather than doubling (1, 2, 4, 8, 16, 32...)