Quote:
Originally Posted by Kirk
The challenge in TFT is caused by resource shortage, effectively. Good play comes from having to carefully decide how to spend, say, 2 exhaustion to get help the party turn the corner in a tough spot, not just blast lightning knowing there is a lot more where that comes from.
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Yeah, I was exaggerating to make the point that I think wizards would be more fun if they were more effective in a wider range of scenarios. Capping missile spells at 3 or 4 ST helps limit the damage they do on the high end, but on the low end you need a GM clever enough to give the Wizard opportunities to show his stuff. That's a lot of fun in the right type of campaign, but harder to do in combat heavy ones.
Ever try running a party of 4 wizards through Death Test? It ain't pretty.
BTW, if you are into puzzly, intense, resource management games with a strong fantasy theme, check out Mage Knight. It plays well solo, and seriously scratches that itch.