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Old 06-12-2018, 12:07 PM   #26
JLV
 
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Join Date: Nov 2010
Location: Arizona
Default Re: Experience Points

I'm wondering if a flat rate for all spells isn't making them too easy to acquire... (Of course, not seeing the totality of Steve's revisions, it's hard to say what the reality is, and making Spells easy to acquire might be a "feature" and not a "bug" in the system.)

But, if Spells are "too easy," maybe it should be something like a Flat Rate times the IQ Level of the Spell.

So, for example, you could pick some standardized flat rate in XP (say, purely for example, "20," or "25," or "50") and multiply that times the IQ Level of the Spell.

Just working with 20XP as our flat rate, that would make an IQ 8 Spell worth 160 XP to learn, while an IQ 20 Spell would cost 400 XP to learn. Which seems like a reasonable progression to me...

That might help push back the cross-over point at which Wizards become the all-powerful characters and Warriors are comparatively "less" capable...
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