Thread: Talent System
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Old 05-03-2018, 01:46 PM   #36
Rick_Smith
 
Join Date: Apr 2014
Location: Coquitlam B.C.
Default Re: Unarmed Combat talents - thoughts on balancing.

Quote:
Originally Posted by David Bofinger View Post
The obvious mechanism is to find the open and close parentheses after the talent name, and insert a large positive integer. i.e. just make them expensive. Is there a reason this wouldn't work?
Hi all, David.
It would work in my campaign where people can buy memory (mIQ) separately, but these forums are about the shape of the new TFT, where, (it is very likely), that there will be no such thing.

The original discussion was referring to the UC talents and what are some easy tweaks that could make them better.

Now if you make a super talent (say for rangers) which costs 5 mIQ, that is great. But the basic TFT already suffers from talents being too expensive. In fact one of the things that the original poster wanted to fix, was REDUCING the mIQ cost of the UC talents.

Warm regards, Rick.
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