Quote:
Originally Posted by red2
In the original melee rules, you had to move 3 straight hexes to get the charge attack advantage, so maybe going back to that would do the trick.
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I don't believe this is accurate. I have the original 1977 Melee booklet and I do not ever remember seeing this 3 hex charge rule. I do know it was added someplace in some subsequent suggested rules or perhaps even in a later edition which I do not own.