View Single Post
Old 03-16-2018, 10:16 PM   #38
Kirk
 
Join Date: Feb 2018
Default Re: Fantasy Trip Pole Weapons and Charges

Quote:
Originally Posted by red2 View Post
In the original melee rules, you had to move 3 straight hexes to get the charge attack advantage, so maybe going back to that would do the trick.
I don't believe this is accurate. I have the original 1977 Melee booklet and I do not ever remember seeing this 3 hex charge rule. I do know it was added someplace in some subsequent suggested rules or perhaps even in a later edition which I do not own.
Kirk is offline   Reply With Quote