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Old 02-13-2018, 04:20 AM   #36
David Bofinger
 
Join Date: Jan 2018
Location: Sydney, Australia
Default Re: Fantasy Trip Pole Weapons and Charges

Quote:
Originally Posted by Steve Jackson View Post
An in-story way around this might be [...]
That would be a solution if the objective was to make sure the party was well-recompensed. But the previous posters were actually asking for either (a) a way to prevent the party getting too much money from this revenue stream or (b) for the system to provide guidelines so that the decision as to how much they should get wasn't thrown onto the GM.

A solution might be to add rules support for what ecz's first bullet point does ad hoc. Introduce weapons at the other end of fine, that are less effective than regular ones and very, very cheap. Player characters are always attacked by enemies with slings, clubs, inferior spears and wooden flails. (Numbers of enemies are increased to compensate.) From any battle you might get one decent weapon carried by the leader while everyone else has something it's hardly worth carting to the next town. But it wouldn't work for every campaign or story: some enemies logically should be well-equipped.
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