Quote:
Originally Posted by mlangsdorf
The kobold main hall in Keep on the Borderlands features 40 combatant kobolds. Granted, they all suck, but the 6 PCs at 200 points each just don't have enough tricks or skill to take on 6 to 1 odds. The front line gets outflanked, the squishies get swarmed and then it's a battle of attrition with the front-liners hoping their armor is good enough to protect them from all the attacks from behind that they can't prevent.
In D&D, the wizard and the elf would drop their Sleep spells and drop enough of them that the rest of the party could handle the remainder, but GURPS multi-target spells just aren't that good.
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If you rush in the room and allow yourself to be surrounded, sure. However, with the right approach it’s actually an easier fight in DFRPG. Hang back in a narrow entrance corrridor with shield using knights or other melee fighters making a wall to prevent flanking. The Scout is then free to fill them with arrows, and create fire may not be a d&d fireball, but it’s great for taking out mass fodder.