Thread: New Monsters
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Old 07-04-2018, 12:34 PM   #7
Shostak
 
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Join Date: Oct 2015
Location: New England
Default Re: New Monsters

Note: Permission is given to Steve Jackson Games to use this in exchange for acknowledging my contribution.

Devil Cloak, a.k.a. Hell Skin
ST 6
DX 10 (6 on "zombie")
IQ 4
MA 2 ground (14 flying)
Fusing Attack: 2 damage per turn

The Devil Cloak is a parasite that is essentially a sheet of muscular skin, roughly 3x7 feet. They are clumsy and slow on the ground, but can fly like a butterfly. The feed on mammals, which they attack by engaging in HTH, wrapping themselves around a victim and fusing themselves to their body. Each round they are in contact, they inflict 2 damage. This damage should be considered cumulative with regard to how long armor protects against it; e.g. leather armor absorbs only the first round’s damage, the second round’s damage is applied directly to the victim. Attacks to a Devil Cloak attached to a person or animal will wound both the Devil Cloak and its victim, with the damage divided equally between them. Pulling the Devil Cloak off is relatively easy, (roll v ST) but does 1-2d of damage to the victim, peeling away skin with it as it is removed. When their victim’s ST reaches 0, they have fully fused together and the victim becomes a zombie-like corpus that feeds the Devil Cloak. It can walk, run, etc., but is very clumsy; mostly they just run away to a quiet safe place where the Devil Cloak can feed in peace. The victim’s body is eventually consumed or becomes thoroughly rotten, and the Devil Cloak subdivides and the two creatures go in search of other victims.

Last edited by Shostak; 07-07-2018 at 05:41 AM. Reason: Added permission
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