Thread: Zone Combat
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Old 06-29-2012, 09:32 AM   #4
Maz
 
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Join Date: Aug 2005
Location: Denmark
Default Re: Zone Combat

I tried playing with abstract ranges as well. but in the end it broke down because GURPS has such short and specific turns. In some game systems where a turn is 6-10 seconds and you can both move and do other things, then it's perfectly fine. But I feel that in GURPS it doesn't work very well due to how turns work and especially how ranged combat work.

I'm not saying you can't make it work, just that in my experience GURPS doesn't lend itself easily to anything where stuff (such as range) is subjective and abstract.
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