Quote:
Originally Posted by PK
Frankly, GURPS treats explosions realistically and area-effect attacks unrealistically. This leads to area attacks being more effective than explosive ones. RPM does nothing to change that (it's not the magic system's place to alter the game system rules!), so you're right -- area-effect attacks are better than explosive ones.
One way around that might be to house-rule that "explosive" really means Explosive 3, so you're dividing damage by yards rather than (yards x 3). Perhaps give that a try and see if it helps rectify things?
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Thanks PK,
We discussed it and have decided to not allow regular external (x3) damage with AoE. Any "AoE" like effect (for Damage) will have to use explosive (x2). I think that will fix things nicely.
Thanks again,
Merrick