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Old 01-08-2009, 09:42 PM   #6
JMason
 
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Join Date: Aug 2004
Location: Cockeysville, MD
Default Re: GURPS Ultra-Lite -- thoughts

I have to agree with Rev. Pee Kitty, this is too removed from the GURPS format to really be a tool I would use to introduce new players to GURPS. On the other hand, I also agree that it seems like a simple "beer and pretzels" rpg that could be fun to use.

If _I_ were writing GURPS UL I would...

1) Not use the tiny booklet format. A lot of space is wasted for each page's boarder and I just do not like it.

2) Roll ST and HT into one stat so everything follows the same scale.

3) List some Advantages and Disadvantages that cost/give a level. -OR- Use a Pick a Disadvantage to get an Advantage system.

5) Change the requires training penalty to -5 (which is an Average skill default).

6) Have the first level of a Skill buy off the -5 penalty (A Bang! skill level at the controlling Attribute cost 24 points, this low cost is offset by the more expensive additional levels)

7) Additional levels of Skills add +4. (48 points)

That is all I have for now, great work on this.

Edit: Made some mistakes on the level costs....fixed now.
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Last edited by JMason; 01-08-2009 at 09:57 PM.
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