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Old 06-04-2018, 11:53 PM   #800
Skarg
 
Join Date: May 2015
Default Re: The Fantasy Trip

Quote:
Originally Posted by Rick_Smith View Post
But when you are wounded, can you wait 20 minutes before treatment begins and still restore those two points? Or should treatment start immediately. I would think it would have to start at once.
Good question. It doesn't mention a limit on how long someone can wait to be treated. We played that there was no particular time limit but the GM could and sometimes did rule that a wound had gone too long untreated and so that was a problem and it either wasn't treatable now, or it was getting worse (e.g. from bleeding) but could be treated, or some other problem had developed such as an infection.

The problem with a time limit is that generally (at least at more modern tech levels), late treatment is generally still much better than NO treatment. So it's not just that your time limit to treat a wound is over (in which case there would be no point in getting treated). Rather, it's more like the wound may get worse, but in that case treatment becomes even more important, not less.


Quote:
Originally Posted by Rick_Smith View Post
Now you are in a fight and are hit, and hit again (perhaps aggravating the first wound), and then hit again (you're fighting hard, adrenaline pumping hard, active motion increasing blood loss). Then are hit again for a one point wound, and a couple rounds later, a fifth time. All told you have taken 13 points of damage.

After this mauling, a low tech physicker can restore 10 hits???
Depends on the amount of each wound. You can't heal a one-point wound more than one point.

If you have 5 wounds which total 13 points, that means between two and four of those wounds are 1-point or 2-point wounds, which is about as weak an injury you can have without it being no injury at all, and each of them could be healed entirely if it were the only wound you got.

Worst case is the damages were 1, 1, 1, 1, 9, in which case you had four scratches and one serious wound which is treatable to 7.

So yes, absolutely.


Quote:
Originally Posted by Rick_Smith View Post
Do you keep track that one of those wounds was only a 1 point, so you can only heal one from that wound?
Yes. Each time you take a wound, you and/or the GM tracks it like -1, -3, etc. When it's healed, we put the healed amount in parentheses or circled.


Quote:
Originally Posted by Rick_Smith View Post
Does this healing take 5 minutes? Or does it take 25 minutes? If it takes 25 minutes, is not effectively the last wound being untreated for 20 minutes before work starts on it?
We didn't have a 20-minute healing deadline, and after thinking it over (see above) I wouldn't think one would be appropriate.

We played it that yes, it took 5 minutes per wound treatment. Later I think we pro-rated it if/when that mattered, so if it's less than the healer can heal, it takes less time per trivial wound.


We really liked that it made minor wounds minor or even completely healable, but major wounds still serious and lasting.

But the real thing that forced the issue was that it's exactly what would happen if there is time to heal between each injury. You wrote that as if healing 10 hits and taking 25 minutes were weird, but that's exactly what happens even if you limit healing per combat, IF someone only takes one wound between each healing, no matter how you interpret it.
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