Quote:
Originally Posted by vicky_molokh
Rule of cool seems largely a trait of cinematic gaming. I think cinematic gaming can be either tactical or storrytellish without much of a stretch.
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Isn't it fundamentally against thosee principles that tacticians enjoy when the subjective artistic preferences of the players and GM,
regardless of in-setting logic, preparation of the characters or the soundness of their plans, govern the outcome of events in the game?