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Old 06-19-2019, 11:01 AM   #35
larsdangly
 
Join Date: Dec 2017
Default Re: The (Unintentional?) MMO End Game of TFT

Anyone who wants to play the new TFT with 50+ point characters is free to do so. You can do it by fiat, or you can do it by awarding tens of thousands of XP per adventure, or you can do it by house ruling a different stat progression table. All of these require mere moments to decide and write down, and the core book clearly encourages you to do what you need to do in order to have a character progression that you like.

But my advice is to not do it. My reading of the discussion of this issue on this forum is that most people pushing for more open ended stat progression either never played very much TFT before the Legacy Edition came out, or did so so long ago that the details are getting a bit fuzzy. If this is you, then I am expecting you to be back here in a month or two complaining that the game isn't very fun with such characters. Every character becomes more or less the same because no one has to make a meaningful choice regarding what they invest in. Everyone succeeds pretty much all the time at pretty much everything. And, paradoxically, your super powered characters will remain fragile because even 60 point characters are vulnerable to getting killed by dumb luck after a couple hundred turns of combat. In short, the game is designed around the 3d6 bell curve for stats, and once you get yourself well outside of that curve for all three of ST, DX and IQ the whole thing gets kind of pointless.
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