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Old 01-11-2017, 04:09 PM   #16
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: KYOS - getting rid of thrust and swing damage

Quote:
Originally Posted by Anders View Post
I think it can work, but you have to rework the bonuses for Weapon Master/Karate-Boxing-Brawling/Hooves/etc. from +1/+2 per die to +1/+2 period. What is your experience with it?
A ST of 70 can pick up a battleship (BL 10,000 tons) and cannot scratch its paint with an attack (Thrust 15d+2). At the other end of things, a rat with a ST of -10 has a Thrust damage of 1d-22, or 1d-12/10 if you use the rule of 10s.
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