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Old 09-06-2010, 04:04 PM   #2
Dinadon
 
Join Date: Aug 2007
Default Re: Blunt Trauma and Skulls

Quote:
Originally Posted by jacobmuller View Post
This is probably another of my dumb questions but the answer ain't popped into my head yet (oh, found half of it on a re-read:)
Target falls onto his skull. His helmet is DR16 and he suffers 15 damage from the fall. That's 3 points of Blunt Trauma. His innate skull DR stops 2 points. Am I wrong to apply the Brain injury wound multiplier to the remaining damage? (B399 "Exception: None of these effects apply to toxic damage.")
You want B379 where Blunt Trauma is described. Specifically the fact where it is Injury, not Damage and thus has no wounding modifier. Ever.

Quote:
If he has an armoured skull, DR16, that would be innate DR and block all damage, yes?
Yes.
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